The XR Stream – Grand Challenges for Ocean and Cities from a London Perspective
Author(s)
Bjorn Sommer | Royal College of Art
Zidong Lin | Royal College of Art
Zak Berry | Royal College of Art
Rashi Agarwala | Royal College of Art
Ayushi Saxena | Royal College of Art
Rian Stephens | Royal College of Art
Elise Hodson | Royal College of Art
Carla Amaral | Royal College of Art
Paul Anderson | Royal College of Art
Ashley Hall | Royal College of Art
Abstract
In 2024, we brought London closer to the ocean: Nearly 700 design students at the Royal College of Art participated in the Grand Challenge 2023/24. In teams of five, the students were tasked with tackling challenges around London and the Ocean from a design perspective. The challenge involved multiple methodologies, including design engineering, speculative design, service design, materials- and fashion-related approaches. Each team had one month to develop a compelling proposal.
Fifty students participating in the Grand Challenge were able to join the Extended Reality/XR Stream: Ten teams of five students each came up with different design solutions using the Unreal Engine 5. This paper presents how Unreal Engine 5 was introduced to students through lectures and hand-on sessions, and how XR technologies were employed to creatively interpret the original brief of the Grand Challenge and how it inspired our students to come up with unique design propositions.
In particular, we discuss here two case studies in detail: X-River and SuDScape. These two student projects were among the top 13 teams exhibited at the final Grand Challenge show, offering insights and recommendations for incorporating XR into design education.
The XR Stream – Grand Challenges for Ocean and Cities from a London Perspective
Description
Date and Location: 2/5/2025 | 09:10 AM - 09:30 AM | Grand Peninsula DPrimary Session Chair:
Sharad Sharma | University of North Texas
Session Co-Chair:
Paper Number: ERVR-160
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